Although the “Ghost Recon: Wildlands” beta test there are too many bugs, but after the official release unblocked games pretty good. The game is rich in content, the plot of diverse tasks, the map is vast and broad. This game if you play with friends, then you can still play very happy.
However, as all players think, this game has a lot of places should be improved, although the changes are not too big, but it can be very effective to enhance the gaming experience. Some of the overall performance, and some of the strategic design level, the following is “Ghost Recon: Wildlands” should be added to the 15 improvements.
Multi-person cooperation mode in the tag supply only once
Perhaps the most annoying operation of “Ghost Recon: Wildlands” is the markup. Because in the cooperation mode, all players must be marked all the replenishment to count, it is clear that as a cooperation model, in the unblocked games, should reflect the division of labor, so a person after the mark supply team members should share the mark, do not need more explanation and argument.
Ubisoft said they knew the problem and were trying to make improvements. The driving of the game is simply too bad. Physical effects erratic, reaction delay is too long, but also often appear stuck phenomenon. There is also a strange place where you can use a grenade launcher to shell a Apache helicopter, but not a gun to solve the car. In short, ground and air vehicles need to be improved.
Reduce material loading delay – Ghost recon
“Ghost Recon: Wildlands” in the use of a large number of material streaming and drawing distance on the technology, but Ubisoft is very much need to improve the current material loading delay. When the fast moving on the vehicle when the problem is more serious, especially the material level to open to the “high” time. No matter how high with the PC hardware can not be avoided, every time you see the screen map material suddenly changed, people feel particularly play. Hope Ubisoft can fix this phenomenon.
Improve the enemy AI
The theme of this game is tactical dive and espionage, but if the player chooses the full fire to play, the game does not provide any challenge and punishment. Now the enemy AI does not understand outflanking tactics, and when the player triggers the alert as long as the search for a minute, the enemy will re-enter the half awake deaf blind state. Through the post-patch to strengthen the AI should not be difficult.
PC players must have encountered stuck problems. Sometimes the game will stuck for several seconds, and then normal to continue. Most of the time the stall is also in the helicopter, probably because the need to show the world is too large, the background computing load is too high. This situation will not happen often, but every time people will be very annoying.
More tactical choice
The current “Ghost Recon: Wildlands” is mainly the bunker shooting operation experience, but also can not outcrop blind shot, but fortunately at least retain the creeping function. But overall, the tactical diversity of the unblocked games is very limited, even less than the first few games rich. If the enemy AI code is too complex, then at least we should update more tactical props, increase the game’s tactical diversity bar
Open the world of dynamic events
In this open world of Bolivia, players will often see the different forces of the NPC fight each other, this design is very good, but we also want to see more dynamic events, such as the random branch of the task, to make better use of this film Sandbox full of opportunity. This will not only allow the world to explore more interesting, more rewarding, but also allows players to choose when the equipment to consider the face of more diverse situation.
The game has Santa Blanca gang members, although they take orders from different drug lords, but they are unified in a name under the unified. At present they are “Ghost Recon: Wildlands” in the only enemy, although it is difficult to develop from the story of any other hostile forces, but at least we can encounter some dangerous wild animals in the wilderness it.
Do not lose weapons when you travel quickly
A little change, there is a big difference. Imagine, you just end off a drug lord stronghold, plundered a lot of high-tech weapons. The results found that as a result of fast travel to another location on the map, just plundered the new equipment all disappeared. In short, the players search for the accumulation of weapons and equipment should remain on the body until the throw away or die. I suspect that this is a bug in itself.
Armed helicopter sight
Armed helicopter is a look in the furnishings, not only by a grenade launcher a gun to kill, but also no sight, although the firepower but only blind shot. Is this in order not to make the helicopter too strong?
Radio noise is so noisy
“Ghost Recon: Wildlands” in the radio noise is not only often appear, and the sound is huge, players can not choose to close. We do not care whether the real situation of radio communication is as annoying, we just want to have fun games, quarreled players uneasy, beware of all the inhabitants of the light.
Without AI teammates alone action
When the secret sneak into the enemy base, AI teammates are often inexplicably discovered by the enemy, exposed action. So why can not allow players to act alone? As a balance, only need to adjust the number of enemies on it. And the current situation is, AI teammates will only add chaos, there is no help, the player after the completion of the task or mainly rely on their own. Plus things is not easy, what is not easy to reduce things? Please, Ubisoft, send a patch to allow the removal of AI teammates it This stand-alone game may be more fun.
Synchronized shooting changes
“Ghost Recon: Wildlands” inside the synchronous shooting function in the network when the cooperation can not play its due role, because the communication between the players coordination requirements are too high. But in the stand-alone mode, AI teammates synchronized shooting is too strong, and sometimes the player does not even need any skills, just have to ask his teammates to synchronize shooting, you can easily slaughter a stronghold. So the stand-alone mode of the simultaneous shooting must be weakened, you can increase the cooling time, or like “split cells: off the crime” inside, as the players need to sneak in order to replace the chance of simultaneous shooting. So do both, but also encourage players to more inclined to sneak play.